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Castle crashers character chart
Castle crashers character chart










castle crashers character chart

The only difference between conventional Magic Jumps, Magic Projectiles, Air Projectiles, and Elemental Infusions are their elemental effects.Ī few reasons for a character to be "bad" can be inferred from what makes them good. Some characters have the ability to use their Splash Attack as their respective Air Projectile, which can be a safe option to take down crowds. Additionally, Fencer and Industrialist have 20% reduced base damage, but four hits per segment, which essentially triples their damage output. If the segments are closer together, they are able to all collide with a target easier. Bosses and large enemies do not take knockback from Splash Attacks, so the priority of these Splash Attacks is to always land as many hits as possible on these enemies. Every 5 points in your Magic stat increases the number of segments by 1, so by using Beholder and the Unicorn Horn, the player can increase their number of segments up to 8. A fully leveled conventional Splash Attack has 6 segments, each doing one hit. Crowd damaging characters are rare, but they are able to drain regular enemies' health in groups.Ī good boss slayer usually has one thing: a quick Splash Attack that has compressed, multi-hit segments. A good stun Splash Attack is usually seen as the defensive alternative to a high knockback one, as it can help group up a crowd to reduce pressure and setup combos. High range allows characters to simply attack more enemies at a single time, since Splash Attacks have the ability to hit anything that lands in its hitbox. High knockback allows characters to push crowds back easily to take off pressure in close call situations. A good Splash Attack serves either both or one of these purposes: the ability to manipulate crowds, or the ability to slay bosses and large enemies quickly.Ī good crowd manipulator usually has high knockback, high range, the ability to stun and/or the ability to damage regular enemies quickly. Magic Jumps, Magic Projectiles, Air Projectiles, and Elemental Infusions all tend to be very similar. Other than that, the tier list mostly focuses on a character's Splash Attack, as that is usually the most unique aspect of a character.

castle crashers character chart

Alien cannot change his starting weapon, and Green Knight has an abnormal Heavy Attack. With that in mind, a general rule is that characters are ranked solely off of their Magic attacks, with two exceptions. However, once a player reaches Insane Mode, they are usually a high enough level to obtain any weapon, which is why starting weapons are not put into account. Some characters accel further than others in the early game, particularly due to powerful starter Weapons. Generally, the tier lists are based off a highly leveled character on Insane Mode.












Castle crashers character chart