

You can save her from the Enclave, but she will still balme you and run away. Or you can blow up the Vaul, get hated by everyone, but Butch and meet Amata later in a random encounter called Amata's Fate. Or you can join the Overseer and get not much thanks, but win the distaste of Amata. But you have to go,' Amata says sadly, holding back tears (if Bethesda put them in). If peacefully, Amata gives you a unique 101 jumpsuit and asks to leave, sadly saying that your fathers deeds and your new life means that you are too much of a powerful force within the Vault, either because they love you, or the Overseer's gang resent you.

Siding with Amata, things can be resolved peacefully, or with the death of the Overseer. The Lone Wanderer is given the chance to side with either group, or the player can join Butch, who jus wants to blow the place up. With your escape the Overseer went crazy and started ruling through force. On the otherside is the Overseer (depending on whether Amata's father was killed, it will be him or Officer Mack). On one side is Amata, who wants the rights to leave the Vault at will. Entering the Vault again, the Wanderer finds the place in a kind of Civil War. It is from Amata and she requests the players help. After saying farewell, with sadness if a Good Karmic route is taken, the Lone Wanderer leaves Vault 101.Īfter completing the Waters of Life, while roaming near the Vault a special mesage can be recieved. Amata will then either accompany you to the Vault entrance, or just meet you there. However, otherwise the Player can attack Mack and threaten her father to give up the key to the Vault. If the player refused to take the gun from Amata she will pull it out, kill Officer Mack, and run into another room. Toward the end of the quest, the player finds her being interrogated by her father and Officer Mack. However, otherwise she will help you escape, laying out her plan for you to follow.

The player can be sarcastic or rude and she can leave it you. She offers a gun and has a plan for the player's own escape. (Although, Amata does seem capable and inventive, as seen in Escape and she has good leadership qualities as seen in Trouble On The Homefront.)Īmata awakens the player character with news of James' escape from the Vault. She takes the test with you and is told she is on the Supervisory Track, possibly because her father rigged it. If this the first option is chosen she is angry with you, or you just ignore her. You can also help the Tunnel Snakes, or leave Amata with the Tunnel Snakes. The Lone Wanderer can intervene and help Amata, by either persuading Butch to do away, or by taking on the Tunnel Snakes, right there outside the classroom and defeating them. On AugAmata is harassed by the Tunnel Snakes gang near the classroom that they are about to take the G.O.A.T in. After talking with him/her, she hands over an intact copy of Grognak the Barbarian, as a gift. In 2268 Amata decorates the Cafeteria in preparation for the Lone Wanderer's 10th Birthday. As a result it is clear that they have been friends for a while, and at this point it is pretty clear they are developing a good friendship. James says that they should try and find Amata, to see if she wants to play. James, however, believes that Amata can be trusted to avoid making bad decisions.Īmata is mentioned as James and the Wanderer leave their rooms. James writes in her medical file that she is concerned that her father doesn't trust her and that his insistence on being present precludes any possibility of doctor-patient confidentiality. In 2274, James performs a medical exam on Amata with her father present. She grows up as the best friend of The Lone Wanderer. This does eventually come to a head in Trouble On The Homefront. Her mother died when she was two years old, and while she is extremely loyal to her father, she wants to change his stance on isolationism. The Lone Wanderer can stick up for in this situations, further advancing their 'relationship' and the good Karmic Path.Īmata was born in the Vault. ) She is also the Overseer's daughter and this can see her getting trouble from the Tunnel Snakes. As a result (depending on Karmic Choices) she is the Lone Wanderer's best friend and even acts as a romantic interest in parts of the game (depending on The Wanderer's conversational choices and gender. She was born in 2258 and she lives in Vault 101 and grows up with The Lone Wanderer, who she is younger than. Growing Up Fast, Future Imperfect, Escape, Trouble On The HomefrontĪmata Almodovar is a character that features in Fallout 3.
